![tomb raider angel of darkness bad tomb raider angel of darkness bad](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2020/02/tomb-raider-angel-of-darkness-kurtis.jpg)
My favourite game of the whole run is Tomb Raider: Legend, the first by current developers Crystal Dynamics (although I'm led to understand it's a very different team making these than those). I really, really tried to play Angel Of Darkness, but I think it's fair to say it was literally impossible.) I adored Tomb Raider Chronicles, when the silly gaming press were all pretending they were bored of the games because they all collectively thought everyone else was thinking that. I've loved Tomb Raider since I played Tomb Raider II on the PlayStation, and then every single game to completion since. It was a game where you didn't get to decide whether to walk, crawl, run or sprint, where you couldn't walk into a room without the game deciding to take over, where you were only ever a couple of minutes away from Lara falling through her 39th collapsing burning building.īut here's the thing. Tomb Raider, in its 2013 incarnation, may not have been as guilty as Medal Of Honor or Call Of Duty, but it absolutely ruined the superb fun it had available by burying it sixteen feet deep in QTEs, cutscenes, and invasive sludge. I have so little patience for that trend that reached its peak in around 2013, where AAA multi-platform games became focused on spectacle rather than play, where you were guided by the cruelly implanted nose-ring down an exploding corridor and told where to look.
![tomb raider angel of darkness bad tomb raider angel of darkness bad](https://www.nme.com/wp-content/uploads/2021/10/Tomb_raider_remastered_header-1.jpg)
#Tomb raider angel of darkness bad series
Adam reviewed it, and I figured the series I'd once so loved had moved far, far away from anything I wanted to play. It sold 3.4 million copies in a month (which hilariously Square said fell short of their expectations), and has spawned two sequels, the second of those about to appear in a few weeks. But more than anything else, it absolutely resented ever letting you actually play.Ĭlearly it found its players, clearly my entirely correct opinions didn't sway the masses. Infamous for its repulsive early scene invoking sexual assault, it also made a mockery of Lara's former independence by making her subservient to a father figure, Conrad Roth, and then had a dumb-ass story packed with insulting stereotypes. (Square Enix's arrogance in reappropriating the original name of a series has never been a helpful move - see also Thief and Hitman, and I'd be willing to bet a fair wad of cash we'll be seeing "Final Fantasy" in the next few years.) It was a nasty, badly written torture sim which very occasionally let you do some running, jumping and shooting. I didn't much like the first in the most recent trilogy of Tomb Raider games, named with such originality and aplomb, Tomb Raider.